Archived
Bubble Tea prototype for browsing repositories with many nested git submodules: collapsible tree, pins shown as ref + distance, summarized issue words with severity levels, detail pane, async loading via a Provider interface backed by mock data. Includes docs/ with requirements, state model, UX guide, architecture and decision log, plus AGENTS.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
102 lines
4.2 KiB
Markdown
102 lines
4.2 KiB
Markdown
# Decision log
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Each entry: context, decision, consequences. Newest last.
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## D1 — Show pins as ref + distance, not hashes
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**Context.** Hashes don't tell users whether a pin is current.
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**Decision.** Resolve each pin to a ref and show the distance (`origin/main ↓1`).
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The resolution order is fixed and the applied rule is shown in the detail pane
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(see [state-model.md](state-model.md#resolving-a-pin-to-a-ref)).
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**Consequences.** Resolution is a heuristic; showing the rule keeps it
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transparent.
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## D2 — Compare three commits: pinned, checked out, tip
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**Context.** The first mockup showed one branch for both the checkout and the
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pin, so a mismatch was invisible.
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**Decision.** Model all three commits. The tree's ref column always describes
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the **pin**; checkout drift is an issue (`off pin`).
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**Consequences.** The detail pane shows Pinned / Checkout / Tip rows.
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## D3 — Raw dimensions in the domain, summarized issues in the UI
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**Context.** States are not mutually exclusive (a submodule can be off pin and
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dirty), but showing every dimension made rows noisy (14 symbols).
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**Decision.** `Status` stores independent dimensions. `Status.Issues()`
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summarizes them into five kinds with three levels. The tree shows only the
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most severe issue (+n); the detail pane shows all.
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**Consequences.** One place defines what a problem is; a git backend gets
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the same behavior for free.
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## D4 — Attention follows severity
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**Context.** Healthy rows competed for attention with dangerous ones.
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**Decision.** Three levels: quiet (muted row, no word), warn (yellow),
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danger (red bold). Behind/ahead, staged pin and detached HEAD are quiet.
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**Consequences.** A long list reads as grey, with problems standing out.
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## D5 — Words instead of glyphs
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**Context.** Symbols (`≠ ✚ ○ ⚠ ●`) were found unintuitive.
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**Decision.** Short words: `unpushed`, `conflict`, `missing`, `off pin`,
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`changed` (plus `error`). Symbols remain only for arrows and tree markers.
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**Consequences.** Status column is 14 columns wide; no legend needed.
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## D6 — "Unpushed pin" is the most severe state
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**Context.** Committing a superproject whose pin isn't on any remote breaks
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everyone else's checkout.
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**Decision.** `unpushed` is Danger, listed first, and its `↑n` is red.
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## D7 — Hidden issues bubble up to collapsed parents
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**Context.** Only the first level is shown by default, so nested problems
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would be invisible.
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**Decision.** Collapsed parents show `·k` (issues in all descendants), colored
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by the worst one. Problems in a child do **not** mark the parent itself as
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`changed`.
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## D8 — Collapsed by default, branch-first navigation
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**Decision.** Only the first level is visible. `→` expands and enters the
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first child, `←` collapses and goes to the parent, `space` toggles,
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`ctrl+→/←` expand/collapse all (see [ux-guide.md](ux-guide.md#navigation)).
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`←` on an expanded node collapses it in place, so a node can be closed
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without leaving it. Remembered expansion is kept on collapse, but reset by
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"collapse all".
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## D9 — Directory headers are path groups, not nesting
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**Decision.** Submodules are grouped by the directory of their path relative
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to the parent repo. Headers (`src/`, `modules/`) are muted, non-selectable,
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and skipped by navigation. Nesting is expressed by indentation under the
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parent submodule.
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## D10 — ANSI 16 colors
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**Context.** Fixed 256-colors (e.g. violet 63) ignored the user's terminal
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theme and were unreadable on light backgrounds.
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**Decision.** Use ANSI 0–15 for all meaning (red, yellow, blue, cyan, grey,
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default foreground). Only background shades use `AdaptiveColor`. Detect the
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background before Bubble Tea starts.
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## D11 — Provider boundary and async loading
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**Decision.** The UI accesses data only through `submodule.Provider`:
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`Tree()` for the fast structure, `Status(path)` per submodule, loaded
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concurrently with a spinner per row. The prototype uses a mock provider with
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artificial latency.
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**Consequences.** A git backend can be added without UI changes; the UI
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stays responsive with many submodules.
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## D12 — No network on startup
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**Decision.** Work from local refs and show their age; fetching is an
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explicit action (`f`).
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## D13 — Mouse support via bubblezone
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**Decision.** Keep mouse support (click to select/toggle, wheel to move)
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using bubblezone markers per row.
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