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submarine/internal/tui/tree/tree.go
T
simonfrankenandClaude Sonnet 5.5 72c060882b Make the superproject selectable via the header
The header stands for the root repository: it is selected on startup,
shows the root's own state word, and the detail pane shows its state
like a submodule's (HEAD vs. upstream, changes, unpushed, leftover
submodule clones as untracked repositories). Submodules are ignored in
the root's changes; their rows show them.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 11:54:40 +02:00

513 lines
13 KiB
Go

// Package tree implements the collapsible submodule tree view.
package tree
import (
"fmt"
"strings"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/charmbracelet/x/ansi"
zone "github.com/lrstanley/bubblezone"
"submarine/internal/submodule"
"submarine/internal/tui/theme"
)
const (
statusWidth = 16 // "unpushed +1 ·2 ·3"
deltaWidth = 6
maxRefWidth = 22
)
type Model struct {
id string // zone prefix, unique to this instance
theme theme.Theme
root *submodule.Submodule // the superproject: selectable, above the first row; may be nil
roots []*submodule.Submodule
expanded map[string]bool // keyed by Submodule.Path; kept when ancestors collapse
filter string // lower-case; empty if not filtering
cursor *submodule.Submodule
offset int // index of the first visible row
width int
height int
spinner string
}
func New(t theme.Theme) Model {
return Model{id: zone.NewPrefix(), theme: t, expanded: map[string]bool{}}
}
// SetRoot sets the superproject, which can be selected like a row above the
// first one. Call it before SetRoots / ReplaceRoots.
func (m *Model) SetRoot(root *submodule.Submodule) { m.root = root }
// SetRoots replaces the tree. All nodes start collapsed. The superproject is
// selected if there is one, else the first submodule.
func (m *Model) SetRoots(roots []*submodule.Submodule) {
m.roots = roots
m.expanded = map[string]bool{}
m.cursor = nil
m.offset = 0
if m.root != nil {
m.cursor = m.root
return
}
m.cursor = m.firstNode()
}
// ReplaceRoots swaps in a reloaded tree. Unlike SetRoots it keeps the
// expansion state and the cursor (by path); if the selected submodule is
// gone, the cursor moves to the first one.
func (m *Model) ReplaceRoots(roots []*submodule.Submodule) {
var path string
if m.cursor != nil {
path = m.cursor.Path
}
wasRoot := m.cursor.IsRoot() // by path: SetRoot may have installed a new node
m.roots = roots
m.cursor = nil
if wasRoot && m.root != nil {
m.cursor = m.root
}
for _, r := range m.rows() {
if m.cursor == nil && r.kind == rowNode && r.node.Path == path {
m.cursor = r.node
break
}
}
if m.cursor == nil {
m.reselect(nil)
}
m.clampOffset()
}
func (m *Model) SetSize(w, h int) {
m.width, m.height = w, h
m.clampOffset()
}
// SetSpinner sets the frame drawn for submodules that are still loading.
func (m *Model) SetSpinner(frame string) { m.spinner = frame }
// Selected returns the submodule under the cursor, or nil. It is the
// superproject (empty Path) while that is selected.
func (m Model) Selected() *submodule.Submodule { return m.cursor }
// RootSelected reports whether the superproject is selected.
func (m Model) RootSelected() bool { return m.onRoot() }
func (m Model) onRoot() bool { return m.root != nil && m.cursor == m.root }
// RootZone is the zone mark of the superproject's display; a click on it
// selects the superproject. The caller wraps the header in it.
func (m Model) RootZone() string { return m.id + "root" }
// --- navigation --------------------------------------------------------------
// Up selects the previous submodule row.
func (m *Model) Up() { m.moveBy(-1) }
// Down selects the next submodule row.
func (m *Model) Down() { m.moveBy(1) }
// PageUp and PageDown move by one screen height.
func (m *Model) PageUp() { m.moveBy(-max(m.height-1, 1)) }
func (m *Model) PageDown() { m.moveBy(max(m.height-1, 1)) }
// Home and End select the first and last visible submodule.
func (m *Model) Home() { m.moveBy(-len(m.rows())) }
func (m *Model) End() { m.moveBy(len(m.rows())) }
// Toggle expands or collapses the selected submodule.
func (m *Model) Toggle() {
if m.cursor != nil && len(m.cursor.Children) > 0 {
m.setExpanded(m.cursor, !m.expanded[m.cursor.Path])
}
}
// Right expands the selected submodule and selects its first child.
func (m *Model) Right() {
if m.onRoot() {
m.Down()
return
}
if m.cursor == nil || len(m.cursor.Children) == 0 {
return
}
m.setExpanded(m.cursor, true)
m.Down() // children directly follow their parent
}
// Left collapses the selected submodule if it is expanded; otherwise it
// collapses the parent and selects it.
func (m *Model) Left() {
switch {
case m.cursor == nil:
case m.expanded[m.cursor.Path] && len(m.cursor.Children) > 0:
m.setExpanded(m.cursor, false)
case m.cursor.Parent != nil:
m.setExpanded(m.cursor.Parent, false)
case m.root != nil && !m.onRoot():
m.cursor = m.root // the superproject is the parent of the top level
m.offset = 0
}
}
// CollapseAll collapses every submodule and selects the top-level ancestor
// of the current selection.
func (m *Model) CollapseAll() {
m.expanded = map[string]bool{}
for m.cursor != nil && m.cursor.Parent != nil {
m.cursor = m.cursor.Parent
}
m.clampOffset()
}
// ExpandAll expands every submodule and follows the first child from the
// current selection down to a submodule without children.
func (m *Model) ExpandAll() {
submodule.Walk(m.roots, func(s *submodule.Submodule) {
if len(s.Children) > 0 {
m.expanded[s.Path] = true
}
})
for m.cursor != nil && len(m.cursor.Children) > 0 {
m.Down() // children directly follow their parent
}
m.clampOffset()
}
// Select selects the submodule with the given path if it is visible.
func (m *Model) Select(path string) {
for _, r := range m.rows() {
if r.kind == rowNode && r.node.Path == path {
m.cursor = r.node
m.clampOffset()
return
}
}
}
// setExpanded changes the expansion of s. If collapsing hides the cursor,
// s becomes the selection.
func (m *Model) setExpanded(s *submodule.Submodule, open bool) {
m.expanded[s.Path] = open
if !open && isAncestor(s, m.cursor) {
m.cursor = s
}
m.clampOffset()
}
func isAncestor(a, s *submodule.Submodule) bool {
for s != nil {
s = s.Parent
if s == a {
return true
}
}
return false
}
// moveBy moves the cursor by n submodule rows, skipping directory headers
// and stopping at the ends. The superproject counts as a row before the
// first one.
func (m *Model) moveBy(n int) {
rows := m.rows()
i := m.cursorRow(rows)
if m.onRoot() {
i = -1
} else if i < 0 {
return
}
step := 1
if n < 0 {
step, n = -1, -n
}
for j := i + step; n > 0 && j >= -1 && j < len(rows); j += step {
switch {
case j == -1:
if m.root != nil {
i = -1
n--
}
case rows[j].kind == rowNode:
i = j
n--
}
}
if i < 0 {
m.cursor = m.root
} else {
m.cursor = rows[i].node
}
m.clampOffset()
}
func (m Model) cursorRow(rows []row) int {
for i, r := range rows {
if r.kind == rowNode && r.node == m.cursor {
return i
}
}
return -1
}
func (m *Model) firstNode() *submodule.Submodule {
for _, r := range m.rows() {
if r.kind == rowNode {
return r.node
}
}
return nil
}
func (m Model) firstNodeRow() int {
for i, r := range m.rows() {
if r.kind == rowNode {
return i
}
}
return 0
}
// clampOffset scrolls so the cursor is visible. When the cursor is the first
// submodule, headers above it are shown too.
func (m *Model) clampOffset() {
if m.height <= 0 {
return
}
if m.onRoot() {
m.offset = 0
return
}
rows := m.rows()
i := m.cursorRow(rows)
if i < 0 {
return
}
if i == m.firstNodeRow() {
i = 0
}
if i < m.offset {
m.offset = i
}
if i >= m.offset+m.height {
m.offset = i - m.height + 1
}
m.offset = max(0, min(m.offset, len(rows)-m.height))
}
// --- mouse -------------------------------------------------------------------
// Update handles mouse input. Keyboard input is mapped by the parent model.
func (m *Model) Update(msg tea.Msg) {
mm, ok := msg.(tea.MouseMsg)
if !ok {
return
}
switch mm.Button {
case tea.MouseButtonWheelUp:
m.Up()
return
case tea.MouseButtonWheelDown:
m.Down()
return
}
if mm.Action != tea.MouseActionPress || mm.Button != tea.MouseButtonLeft {
return
}
if m.root != nil && zone.Get(m.RootZone()).InBounds(mm) {
m.cursor = m.root
m.offset = 0
return
}
for _, r := range m.visibleRows() {
if r.kind != rowNode {
continue
}
if zone.Get(m.id + "toggle:" + r.node.Path).InBounds(mm) {
m.cursor = r.node
m.Toggle()
return
}
if zone.Get(m.id + "row:" + r.node.Path).InBounds(mm) {
m.cursor = r.node
m.clampOffset()
return
}
}
}
func (m Model) visibleRows() []row {
rows := m.rows()
end := min(len(rows), m.offset+m.height)
if m.offset >= end {
return nil
}
return rows[m.offset:end]
}
// --- view --------------------------------------------------------------------
func (m Model) View() string {
if m.width <= 0 || m.height <= 0 {
return ""
}
rows := m.visibleRows()
refW := m.refWidth()
nameColW := m.nameColumnWidth(rows, refW)
lines := make([]string, 0, m.height)
for _, r := range rows {
if r.kind == rowDir {
lines = append(lines, m.dirLine(r))
} else {
lines = append(lines, m.nodeLine(r, nameColW, refW))
}
}
if len(rows) == 0 && m.filter != "" {
lines = append(lines, theme.Fg(m.theme.Muted).Width(m.width).Render(" no submodule matches"))
}
for len(lines) < m.height {
lines = append(lines, strings.Repeat(" ", m.width))
}
return strings.Join(lines, "\n")
}
// nameColumnWidth is the width of indent + toggle + name for the widest
// visible row, so the status column sits close to the names. It shrinks to
// fit the available width.
func (m Model) nameColumnWidth(rows []row, refW int) int {
w := 0
for _, r := range rows {
if r.kind == rowNode {
w = max(w, 2*r.depth+3+lipgloss.Width(r.node.Name)+len(m.childCount(r.node)))
}
}
return min(w+2, m.width-statusWidth-refW-deltaWidth-3)
}
func (m Model) childCount(s *submodule.Submodule) string {
if len(s.Children) == 0 || m.isExpanded(s) {
return ""
}
return fmt.Sprintf(" [%d]", len(s.Children))
}
func (m Model) refWidth() int {
w := 0
submodule.Walk(m.roots, func(s *submodule.Submodule) {
w = max(w, lipgloss.Width(refLabel(s)))
})
return min(w, maxRefWidth)
}
func refLabel(s *submodule.Submodule) string {
if s.Status == nil {
return ""
}
if s.Status.Pin.Ref != "" {
return s.Status.Pin.Ref
}
if s.Status.Pinned != nil {
return s.Status.Pinned.SHA
}
return ""
}
func (m Model) dirLine(r row) string {
text := strings.Repeat(" ", r.depth) + " " + r.label
return theme.Fg(m.theme.Muted).Width(m.width).Render(ansi.Truncate(text, m.width, "…"))
}
// nodeLine renders: indent ▸ name [n] │ status ·k │ ref │ delta
func (m Model) nodeLine(r row, nameColW, refW int) string {
t, s := m.theme, r.node
base := lipgloss.NewStyle()
if s == m.cursor {
base = base.Background(t.Selected).Bold(true)
}
seg := func(c lipgloss.TerminalColor, text string) string {
return base.Foreground(c).Render(text)
}
pad := func(n int) string { return base.Render(strings.Repeat(" ", max(n, 0))) }
collapsed := len(s.Children) > 0 && !m.isExpanded(s)
// toggle marker
marker := " "
if len(s.Children) > 0 {
marker = t.Glyphs.Expanded + " "
if collapsed {
marker = t.Glyphs.Collapsed + " "
}
}
indent := pad(len(" ") * r.depth)
toggle := zone.Mark(m.id+"toggle:"+s.Path, seg(t.Muted, " "+marker))
// Rows without issues are drawn muted so problems stand out.
var issues []submodule.Issue
if s.Status != nil {
issues = s.Status.Issues()
}
quiet := s.Err == nil && s.Status != nil && len(issues) == 0
textColor := t.Text
if quiet && s != m.cursor {
textColor = t.Muted
}
// name + child count
nameW := nameColW - 2*r.depth - 3
count := m.childCount(s)
name := ansi.Truncate(s.Name, max(nameW-len(count), 1), "…")
nameCell := seg(textColor, name) + seg(t.Muted, count) + pad(nameW-lipgloss.Width(name+count))
// status: the most severe issue as a word, "+n" for further issues;
// a muted "in sync" without issues, so an empty cell never looks broken.
// A staged pin is no issue: it replaces "in sync", or follows the issue
// as a blue marker (also for staged pins below a collapsed row).
staged := s.Status != nil && s.Status.PinStaged
h := s.HiddenIssues()
stagedMark := staged && len(issues) > 0
status := t.StatusWord(s, base, m.spinner)
if stagedMark || collapsed && h.Staged > 0 {
status += pad(1) + seg(t.Info, t.Glyphs.Staged)
}
if collapsed && h.Total() > 0 {
for _, c := range []struct {
level submodule.Level
n int
}{{submodule.LevelDanger, h.Danger}, {submodule.LevelWarn, h.Warn}} {
if c.n == 0 {
continue
}
if status != "" {
status += pad(1)
}
status += t.LevelStyle(c.level, base).Render(fmt.Sprintf("%s%d", t.Glyphs.Problems, c.n))
}
}
status = ansi.Truncate(status, statusWidth, "")
status += pad(statusWidth - lipgloss.Width(status))
// ref + delta
refColor := textColor
if s.Status != nil && s.Status.Pin.Ref == "" {
refColor = t.Muted
}
ref := ansi.Truncate(refLabel(s), refW, "…")
refCell := seg(refColor, ref) + pad(refW-lipgloss.Width(ref))
delta := ""
if s.Status != nil {
delta = t.Delta(s.Status.Pin, base)
}
deltaCell := delta + pad(deltaWidth-lipgloss.Width(delta))
content := nameCell + pad(1) + status + pad(1) + refCell + pad(1) + deltaCell
line := indent + toggle + zone.Mark(m.id+"row:"+s.Path, content)
if w := lipgloss.Width(line); w < m.width {
line += pad(m.width - w)
}
return ansi.Truncate(line, m.width, "")
}