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submarine/docs/architecture.md
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Simon FrankenandClaude Opus 5.5 2212b24fe1 Add submarine TUI prototype with mock data
Bubble Tea prototype for browsing repositories with many nested git
submodules: collapsible tree, pins shown as ref + distance, summarized
issue words with severity levels, detail pane, async loading via a
Provider interface backed by mock data. Includes docs/ with
requirements, state model, UX guide, architecture and decision log,
plus AGENTS.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 14:59:53 +02:00

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# Architecture
Go, [Bubble Tea](https://github.com/charmbracelet/bubbletea) (v1),
[Lip Gloss](https://github.com/charmbracelet/lipgloss),
[Bubbles](https://github.com/charmbracelet/bubbles) (key, help, spinner),
[bubblezone](https://github.com/lrstanley/bubblezone) (mouse hit areas).
## Package layout
```
cmd/submarine/main.go wiring: choose provider (--mock), start the program
internal/submodule/ domain model; NO UI imports
model.go Repo, Submodule, Status, PinInfo, Commit, enums
status.go Issues(), HiddenIssues(), Walk()
provider.go Provider interface
internal/submodule/mock/ fixture provider with artificial latency
internal/tui/ Bubble Tea application
app.go root model: layout, message routing, loading
keys.go key bindings (also feed the help view)
msgs.go treeLoadedMsg, statusLoadedMsg
theme/ colors, glyphs, issue words, level styles
tree/ tree component: rows, navigation, mouse, view
detail/ detail pane
header/ header line
footer/ help and flash messages
```
### Layering rules
- `internal/submodule` knows nothing about the UI. Everything that decides
**what** a state means (issue kinds, levels, hidden issues) lives here.
- `internal/tui/theme` decides **how** it looks: words, colors, symbols.
- Components (`tree`, `detail`, `header`, `footer`) use the theme; they never
define colors or classify states themselves.
- The UI only accesses data through `submodule.Provider`.
## Provider boundary
```go
type Provider interface {
Tree(ctx context.Context) (*Repo, error) // structure only, fast
Status(ctx context.Context, path string) (*Status, error) // per submodule, may be slow
}
```
- `Tree` returns the superproject and all submodules with `Parent` and
`Children` linked. `Status` fields are nil.
- `Status` is called once per submodule, concurrently. It must be safe to
call concurrently and must respect `ctx`.
- `Submodule.Path` (relative to the superproject root) is the unique ID.
The mock provider (`internal/submodule/mock`) covers every state and sleeps
100–800 ms per `Status` call to exercise the loading path.
## Loading flow
1. `Init` runs `Tree()` → `treeLoadedMsg`.
2. The app indexes submodules by path and starts one `tea.Cmd` per submodule
calling `Status()` → `statusLoadedMsg`.
3. Each result is stored on the submodule (`Status` or `Err`); the view
updates incrementally, including parents' hidden-issue counts.
4. The spinner stops ticking when nothing is loading.
## Tree component
- State: roots, `expanded map[path]bool`, cursor (a `*Submodule`), scroll
offset, size.
- `rows()` flattens the visible tree into directory-header rows and
submodule rows. Directory grouping uses `path.Dir(RelPath)` and keeps the
order of first appearance.
- Navigation methods (`Up`, `Down`, `Left`, `Right`, `Toggle`,
`CollapseAll`, `ExpandAll`, `Home`, `End`, `PageUp`, `PageDown`) are plain
methods without Bubble Tea dependencies, so they are unit-tested directly.
- Key mapping happens in `app.go`; the tree only handles mouse messages.
- Mouse zones: `toggle:<path>` and `row:<path>`, prefixed per instance.
## Rendering notes
- Each segment of a row is rendered with the row's `base` style
(background), because an inner style's reset would otherwise clear the
outer background.
- Widths are measured with `lipgloss.Width`; truncation uses
`ansi.Truncate`, which keeps escape sequences and bubblezone markers intact.
- `zone.Scan` runs once, on the root view.
## Testing
```sh
go vet ./...
go test ./...
```
- `internal/submodule`: issue classification and hidden-issue aggregation.
- `internal/tui/tree`: navigation rules. Tests need `zone.NewGlobal()` (see
`TestMain`).
Manual check in a headless terminal:
```sh
go build -o /tmp/submarine ./cmd/submarine
tmux new-session -d -s sub -x 130 -y 24 /tmp/submarine
tmux send-keys -t sub Down Right
tmux capture-pane -pt sub # add -e to see colors
tmux kill-session -t sub
```