Archived
Show staged pins in the tree
A staged pin was only visible in the detail pane, so the header's "n pin staged" could not be traced to a row. The status column now shows a blue "staged" instead of "in sync", a blue marker after an issue word, and the marker on collapsed rows with a staged pin below. It is still not an issue and not counted in +n. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -60,13 +60,14 @@ func (s *Status) Issues() []Issue {
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return out
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}
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// Hidden counts issues below a submodule per level.
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type Hidden struct{ Warn, Danger int }
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// Hidden counts issues below a submodule per level, plus staged pins (which
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// are not issues).
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type Hidden struct{ Warn, Danger, Staged int }
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// Total is the number of issues of all levels.
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// Total is the number of issues of all levels; staged pins are not counted.
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func (h Hidden) Total() int { return h.Warn + h.Danger }
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// HiddenIssues counts the issues of all loaded descendants per level. A
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// HiddenIssues counts the issues and staged pins of all loaded descendants. A
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// descendant whose load failed counts as one danger, since its state is
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// unknown.
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func (m *Submodule) HiddenIssues() Hidden {
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@@ -75,6 +76,9 @@ func (m *Submodule) HiddenIssues() Hidden {
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if c.Status == nil && c.Err != nil {
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h.Danger++
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}
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if c.Status != nil && c.Status.PinStaged {
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h.Staged++
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}
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for _, is := range c.Status.Issues() {
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switch is.Level {
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case LevelDanger:
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@@ -39,15 +39,15 @@ func TestIssues(t *testing.T) {
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func TestHiddenIssues(t *testing.T) {
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ok := &Status{Pin: PinInfo{Pushed: true}}
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dirty := &Status{Worktree: WorktreeModified, Pin: PinInfo{Pushed: true}}
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dirty := &Status{Worktree: WorktreeModified, Pin: PinInfo{Pushed: true}, PinStaged: true}
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unpushed := &Status{}
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grandchild := &Submodule{Status: unpushed}
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child := &Submodule{Status: dirty, Children: []*Submodule{grandchild}}
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loading := &Submodule{}
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root := &Submodule{Status: ok, Children: []*Submodule{child, {Status: ok}, loading}}
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if got := root.HiddenIssues(); got != (Hidden{Warn: 1, Danger: 1}) {
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t.Errorf("HiddenIssues() = %+v; want 1 warn, 1 danger", got)
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if got := root.HiddenIssues(); got != (Hidden{Warn: 1, Danger: 1, Staged: 1}) {
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t.Errorf("HiddenIssues() = %+v; want 1 warn, 1 danger, 1 staged", got)
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}
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}
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